The State of Play – Is it a case of quantity over quality in Fallout 4?


Is it me or does Fallout 4 look a bit shit?

Now, before I get inundated with virtual dog turds being sent to the comment section, I would just like to say that I think Fallout 4 is superb. I, like hundreds of gamers around the world, have being playing feverishly since yesterday’s release.

I’ve already invested many hours in making no meaningful progress whatsoever and instead spent the time trying to figure out how to get my generator to power my ceiling fan that I have in my new prefabricated house (I also spent a good hour trying to pick the right pictures to go alongside my dining table – but that’s a story for another day).

For Bethesda fans this is what it’s all about; the crafting, the upgrading, the exploration – it’s what makes these games addictive and has the effect of warping time so that when you look at your watch, hours have gone by in the blink of an eye. There is so much to see and do – the shear quantity of content is staggering and will keep gamers busy for many months.

Fallout 4 has delivered in every department, but one: visuals.

As soon as I exited Vault 111 and stepped out blinking into the blinding Sun, I was impressed by the draw distance and detailed horizon. However, it was on closer inspection of the immediate world around me that things got a bit disappointing. Copied and pasted textures are everywhere. In buildings there is a serious lack of lighting/shadow on objects/furniture and when you get up close to an NPC you realise that the character models are found lacking.


I wouldn’t be sounding dramatic when I say that this could be considered a last generation release. The thing is, I don’t know why it looks this crap. Maybe we could turn a blind eye but this year we all played The Witcher 3, a game just as vast and consuming yet also one of the most beautiful games I’ve ever played.

Bethesda is also a larger developer than CD Projekt RED and arguably wields more financial clout than the Polish outfit.

So why does it look so average? Laziness? Lack of focus? Naivety? I honestly don’t know. Bethesda has never made the most visually stunning games, and some would argue that the raw look and buggy nature all adds to their games’ appeal and is part of their character. I disagree, I think if you’re selling a product then it should be near perfect before it is released for retail. Visuals aside, bugs and programming flaws should be rare and should never be considered “part of a game’s character”.

I’m enjoying Fallout 4, it’s all I can think about when I’m doing other things. It’s involving, satisfying and rewarding all at the same time. I love it. It’s just disappointing that they could have made it absolutely perfect had it looked as good as it could have.

Bethesda are going to make a lot of money from Fallout 4, more money than most game developers will make in a lifetime of releases, and I want them to invest it. I want them to make their budget even bigger for their next big release and put more money aside for hiring better artists, QA testers and creating a better engine that can deliver better lighting and a more beautiful world.

There is no excuse for poor looking games anymore, not from developers with huge amounts of wealth and access to the best talent the gaming world has to offer.

Right, back to Fallout and I’ve decided. I’m going to go for the picture of a sailing ship for my dining room. Now I just need a nice rug for the bedroom……


Review – Mega Man Legacy Collection


It’s the 25th August and that can mean only one thing to gamers around the world, Metal Gear Solid V: The Phantom Pain is exactly 7 days away from launch. Early reports about how exquisite the game is seems to be only ramping up the excitement to near fever pitch. Words such as “masterpiece” and quotes such as “one in a lifetime game” are already starting to be thrown about. We will have to wait and see. A week to be exact.

So what am I to do until then? Luckily, the answer arrived on the Playstation Store today with the release of Mega Man Legacy Collection.

Now I’m going to be honest with you, I have never played Mega Man. It passed me by and was slightly before my time. As a matter of fact I was only 365 days old (approximately) when the first game came out on the NES. The original Mega Man series ran from 1987 – 1993 on the NES, so you’ll excuse my failure to play them.

However, just because I’ve never played them doesn’t mean I don’t understand or appreciate what they have done for gaming, especially in the early years of home consoles.

This Mega Man Legacy collection comprises of the original 6 games released on the NES. They have all been sharpened up and I must say, they look extremely clean and crisp on a modern HD TV. The 8-bit soundtrack sounds great as do the old school sound effects.

The games themselves are old school platforming perfection. For continuity, and my crippling OCD, I am playing the games in order without skipping ahead. So you’ll forgive me for concentrating on the first game as that is what I have played the most.

Mega Man is our hero – clad in a blue suit and helmet and armed (literally) with a blaster. He has three control functions; jump, shoot and turbo shoot. That’s it. Easy, simple – bing bang bosh. The game begins with a nonlinear level select screen where you can pick any of 6 areas to visit; fire, water, ice etc. and each level has an end of level boss. Once you defeat this boss you take ownership of their specialist weapon. This weapon has limited ammo as opposed to your blaster which is infinite and you collect charge for these weapons by killing enemies. The same goes for topping up your shield/health. The levels flow wonderfully, with tight platforming sections interspersed with tricky enemies that swoop and dive from all angles.

If, like me, you have never played Mega Man before and pick it up for the first time, there is one thing that will hit you straight away. The difficulty. Christ on a bike, this game is hard. Like many games from the early days progressing through 2D platformers relied on a mixture of timing, reflexes and the memorisation of enemy patterns and level features. True hardcore gaming. The only way to get good and progress through games of this difficulty is to play them so much that you know them inside out. Indeed, a quick search on YouTube will provide you with videos of utter beasts beating levels in speed runs that can only be attributed to hundreds of hours during the late 80’s/early 90’s playing Mega Man.

My satisfaction after completing the “Cut Man” stage was one of old school joy. It’s this feeling that pumps the adrenaline through your veins and the addictiveness takes hold. After my first half hour my thumb was feeling sore. A nostalgic discomfort I haven’t felt since holding my SNES controller.

There has been a save function added whereupon you can save your game once during play. A welcome addition as apparently the original series had a cryptic password system – a common theme among games back then (one day, when I can bare it, I’ll talk about The Legend of the Mystical Ninja on the SNES and it’s password system –  a process I can imagine being similar to writing an algorithm for Google’s search functions).

A gallery of enemies has also been added for your perusal as well as a soundtrack playlist that allows you to replay your favourite tunes from your favourite levels. This must be a dream come true for hardcore fans.

All in all I am very happy that I purchased this collection and believe it will be the perfect refreshment before getting stuck into MGS V next week.

The whole collection cost me just £11.99 which for the amount of content you get is well worth it. Personally, I’m just glad I finally got to play this great series – albeit 28 years after it started.

But like they say, better late than never.